10 unique planets and moons:
Unique multi-kilometer landscapes of Mercury, Venus, the Moon, Mars, Io, Europa, Ganymede, Callisto, Enceladus and Titan.Mineral deposits are uneven and individual for each planet.
The change of the time of day corresponds to the real one for each planet and depends on the location of the colony.
Simple and powerful construction system:
From small buildings to entire cities, with free-standing buildings, pedestrian paths, stairs and lanterns.Single/multi-storey premises accommodating both small furniture and industrial and scientific equipment with a height of tens of meters.
Developed supply:
Dozens of game resources from6 countries: Russia, USA, China, Europe, Japan and India
Trade and contracting with each country.
Simple communication of colonies with each other by means of shuttles carrying cargo and personnel.
Vital activity:
Various specialties of the characters.Each colonist has his own place of work and needs that need to be met.
The oxygen cycle at the station is provided by regenerators and plants.
Developed energy system:
Solar panels that generate energy during the day.Energy generators that consume fuel.
Batteries that smooth out fluctuations in energy consumption and production.
Orbital stations and interplanetary flights:
A simple and powerful construction mechanism in space allows you to create both small stations and cities in orbit.Realistic physics of interplanetary flights, including simulation of the movement of the planets of the solar system and real flight paths calculated by the game automatically.