Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.
Control In-Depth
Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.
Radar And E-War Simulation
Intelligence is key to victory and your situational awareness is never a given. Use asteroids and gas clouds to obscure your ships from enemy sensor systems while illuminators and fire control radars mark targets and the enemy attempts to blind you with jammers. Occlusion, passive signal detection, and balancing radar signature size makes fighting for intel as vicious as firing missiles.
Plan To Win
All fleets are unique in Nebulous, and you won't know what the enemy is bringing to the field until your first radar contact. A point value system keeps fleet strength in balance, but you may spend half the battle (or more) trying to determine your adversary's capabilities.
Detailed Damage Model
There are no healthbars; every ship is held together by its armor and its components. All armor damage is positional, meaning hits to undamaged areas will face the full weight of the armor plating. The armor protects the soft, critical interior components and the ship's crew who will fight frantically to keep the ship operational. Damage control teams will move from compartment to compartment, repairing damage where they can according to a module's criticality and the player's priorities.