This game was not created in a studio, but by three friends looking to make something different, fun, and useful: We think we've done that and we love Desktopia. We want anyone who plays it to love it too. With that in mind: you should be aware this is not a AAA game like the amazing ANNO series (which you should definitely check out), with thousands of hours of content, nor does it have the beautiful rendered graphics of Cities Skylines (a game we love). If you're looking for a cute, simple, pixel-art game, something fun you can play while watching a series, browsing the internet, or writing that essay, then Desktopia might be for you!
- A completely original approach in PC gaming: designed with functionality in mind, Desktopia allows you to use your PC for multiple purposes on a single monitor.
- Clever UI: with resizeable pop-out windows which can be arranged anywhere on your screen.
- A playable character which levels with your village, so you can jump into the action whenever you want.
- Detailed logs and statistics arrayed in beautiful charts and graphs.
- Spy Mode: focus the camera on any villager, any time, and watch as they live their life.
- Resizeable game world, with the option to have it 'always on top' of other windows.
- From nothing: grow a series of villages along a dangerous and treacherous road: from a single house to a bustling metropolis.
- Construct a range of facilities (inns, libraries, post offices, temples, blacksmiths etc) and watch villagers move in independently.
- Keep your villagers happy to collect gratitude, and use it to host festivals which bedeck your village in bunting!
- Recruit and upgrade soldiers to defend your village from undead, bandits, fairies, and demons. Join them in battle if that's your thing!
- Hire heroes to lead the charge against your foes and destroy their strongholds.
- Decide on building low-tech villages with few needs, or risk it big by aiming for high-tech villages with needy villagers.
- Quirky villagers each with their own set of needs and personalities.
- Increasingly dangerous attacks and enemies as your village grows.
- Villager moods driven by weather, village events, and personal ones.
- Criminal villagers, driven by low moods, that steal or commit arson.
- Dangerous fires which kill villagers and destroy buildings: lit by enemies, criminals, or accidentally.