Experience warfare on an entirely new scale as over 10 THOUSAND enemy units assault your castle walls. Do you have what it takes to save the kingdom? Is the kingdom even worth saving?
The Law Of War
Rumours abound of vast treasures in distant lands, exactly what the King needs to feed the people and fund more beer and war. Will you do as your sovereign bids and set sail to replenish the palace coffers? Surely the native peoples will offer no resistance to your pilfering. What could go wrong?
The Physical Laws
Diplomacy Is Not an Option takes the laws of physics very seriously: there are no hit-scan crossbows to be found here! Your archers and siege engines will need clear trajectories to hit their targets, so good placement of your towers and defences is vital. Thousands of enemy soldiers will advance on your walls and archers positioned behind them must fire up and over; dramatically reducing their range and accuracy. Providing your units with elevated firing positions will greatly increase their effectiveness. Likewise, a ballista or catapult-thrown boulder will do no good if they crash into a cliff mid-flight.
The Laws of a Functional Society
The world of Diplomacy Is Not an Option is not a kind one. Food can become scarce, and your soldiers can starve on the battlefield. Homes must be protected, diseases managed, and corpses hauled away and buried with respect.If you do not care for your people you may soon find yourself overrun with a most unpleasant plague, or with battlements guarded only by the wasting bones of your malnourished soldiers.
The Laws of Magic
Fickle and treacherous, most shun the use of magic in the lands. Those who dare tamper with the occult are viewed with suspicion and fear, and with good reason. There is a dark history of tainted power that stirs the dead and traps wayward souls. A proper burial for your slain is not just a tradition, it is a necessity. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too.